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Introducing coordy – An Actionscript 3 Layout Framework

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After an extremely long wait, the Layout Organizers I began working on so long ago has finally been released as a full-fledged library named coordy. The code and documentation has finally reached a level of maturity where I feel comfortable offering it up to the public. The code is MIT licensed and begging to be used.

Update: All coordy updates will now be published at the coordy project page.

Background

Coordy is a light Actionscript 3 layout framework which offers a simple way to organize DisplayObjects into various different 2d and 3d layouts. The layouts are light, powerful and virtual organizers that simply manage x/y/z coordinates of DisplayObjects – meaning your objects are not tightly bound to any specific layout.

Some Reasons You May Like coordy

You don’t need Flex
While these layout organizers will work in the Flex framework, you do not need Flex to reap the benefits of this code.

Items controlled by layouts are not bound to any component
DisplayObjects are not tightly bound to layouts. They can come and go as they please.

Items can belong to infinite layouts
DisplayObjects can belong to as many layouts as one desires since they are merely abstract controllers.

Layouts are light
These organizers have far less features than Flex containers by design. Because of this, the footprint is much smaller.

Get Started

If you are interested in simply getting the code and digging in, here is everything that you need to get started.

Contribute

The release of this library was a long and overly-excruciating experience. At this point, I feel the library needs some fresh eyes and some unique fingers coding on this project. If you are interested, please drop me a line.


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